TWINSTICK JUKEBOX - RHYTHM
DESCRIPTION
Twinstick Jukebox - Rhythm is a gamemode as a part of a Twinstick Shooter base game (provided by the education).
It combines the Twinstick Shooter Genre with the Rhythm genre, making the player do their shooting and dashing input on the beat while fighting hordes of enemies.
Every team member has made 1 weapon and 1 enemy, the gamemode was a team effort.
ROLES
System Design
SKILLS LEARNED
- Gameplay Tags and Homing
- Technical side of UI (weapon select)
- Playtesting with a focus on 'follow the fun'
- Basic Behavior Tree knowledge
YEAR
2020
PLATFORM
PC
Team Size
5
GENRE
Twinstick Shooter
Rhythm


Marking Enemies
Activating
Marks
Visuals and
Homing
Following the
Fun
Surrounding Movement

Mark Gun Iterations
During the 8 weeks of the project my main task was the creation of the Mark Gun.
The images below show the process of the Mark Gun during the 8 weeks with some notes on how it was progressing.
This project the meaning of 'Following the Fun' had become very clear to me as I had to figure out from playtesting and feedback that the designed weapon was more fun if the dash was integrated into it's ability.
The first iteration of the Mark Gun was based on the concept to have a gun mark enemies and be able to than activate those marks to create homing projectiles that would go back to the player and hit enemies.
In the second iteration the Mark Gun now works on multiple enemies and shoots back to the player, homing still isn't working but the base concept is present now.


Iterations 3&4 were focused on adding visuals to the Mark Gun (the green particles indicating the mark as well as a particle effect on the projectile). Homing was also implemented allowing for the projectiles to always reach the player.

The final iterations were mainly driven by playtesting, in the results it showed that players found it hard to activate the marks (as it was a seperate input) and I swapped that input to dash to make it more intuitive. This ended up bringing the weapon to a state where it was enjoyable for players and balanced in the game.
Rhythm Prototype
