top of page

CHONKY THE WIZARD CHICKEN

DESCRIPTION

Chonky the Wizard Chicken is a 2.5D Platformer about escaping a party using party hats and your time rewind ability.

Dash, Change Hat Colour and Rewind Time to get to the end of the level.

ROLES

System Design
Level Design

SKILLS LEARNED

- Arrays in Unreal Engine

- Basics of Level Design

- Playtesting and Iteration

- Basic UI and HUD

YEAR

2020

PLATFORM

PC 

Team Size

4

GENRE

Platformer

Recall
Objects

Recall
Limit

Recall
Indicator

Initial Recall
Functionality

Deleting
Visuals

Smooth Recall Indicator

Recall Line

Final Recall
Functionality

Surrounding Movement

Recall Iterations

During the 8 weeks of the project my main task was the creation of the Recall Mechanic.

The player character had to be able to use an ability to recall to it's previous position and it was my responsibility to create this recall ability. The following images show the steps I have taken to create the ability.

First off the player character had to spawn recall objects behind him so I could trace the steps of the player.

Step1.gif

Next step was to get the objects to dissapear after X amount of time as to not save the entirety of the player path.

Step2.gif
Step3.gif

Then I made it so the last Recall Object was a clear indicator so the player had a good idea of where they would recall to.

Step4.gif

Now the actual function of the recall was first implemented, making it so the player gets teleported to each recall object in succession to trace its path back to the recall point.

Step5.gif

To iterate on the previous system, it now also deletes the recall objects it passes through as well as disables gravity and input on the player to make sure the recall goes smoothly.

Step8.gif

I replaced the recall indicator with an egg now (to represent the chicken) and improved its logic to smoothly move through the recall objects (it is basically a reverse player).

Step9.gif

Now that the entire system worked I removed the physical recall points and replaced them with a small line indicating your path (created by making lines between every recall point).

Step10.gif

The last thing that was done is make the recall instantly go to the egg instead of tracing the entire path. This was done so we could make more interesting level design (where you go through walls) and to make the recall faster to fit in with the fast paced movement of the dash in the game.

bottom of page