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FRIENDS TILL THE END

DESCRIPTION

Friends till the end is a independent Game Jam game under the theme of 'Out of Power'.

Manage your time between talking to different pets to make sure they all get enough attention. Uncover the truth and keep the pets alive.

ROLE

System Design (Dialogue System)

SKILLS LEARNED

- Setting up a fast dialogue system.

- Importing art assets and creating proper materials out of imported textures.

- Narrative design.

YEAR

2021

PLATFORM

PC 

Team Size

3

GENRE

Interactive Fiction

Game Page

Dialogue System

 

Since we only had 48 hours to make the game I set out to create a robust dialogue system that we could easily use to make dialogue for the game (as that is the main way to interact with the game), but not linking it to external data sheets because we don't have the time for that.

DialogueSystem1.png

 

I structured the dialogue system to record sections of dialogue by using the record event. This way you could have a long piece of story (like a conversation of 5 dialogue boxes) being recorded at the same time.

DialogueSystem2.png

 

After recording the dialogue you then execute the play dialogue event, which will play the recorded dialogue and remove them from the recording. Once playing the dialogue is done it will start a new event (which is either the next dialogue or it ends the dialogue), I used a variable for this so we could keep adding events without needing to hard-code in what the events were going to be before hand.

DialogueSystem3.png

 

The final image shows how the implemented system works, you record the dialogue with the record event (and customise everything the way you want). Then you play the dialogue and say what event is linked to the end of the dialogue.

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