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COBWEBBED

DESCRIPTION

Entry to the GMTK Game Jam 2021.

Cobwebbed is a turn based strategy game about linking up different spiders in a big web and making sure they all get enough flies to eat.

Every spider has it's favourite flies it wants to eat and you collect the flies by creating strings between different parts of the web, knowing where the flies will fly beforehand.

Will you connect all the spiders or will you lose a spider on the way?

ROLE

System Design

Art

SKILLS LEARNED

- Splines and Spline Meshes in Unreal Engine.

- Adding physics unto spline meshes in Unreal Engine.

- Rapid Photoshop/Blender art.

- Quickly polishing a game into a finished state.

YEAR

2021

PLATFORM

PC 

Team Size

4

GENRE

Turn-based Strategy

Game Page

Web Logic

Cobwebbed.gif

 

I created a system that allowed the player to connect webs from point to point. This would have been quite an easy system if it wasn't for the fact that we also added the function to connect a web from a web to a point (or another web). This forced me to learn how to create spline meshes that had collision detection (as it also had to block the flies) and has taught me a lot about splines.

Art Assets

AngryOutline.png

 

2D Art has been created in photoshop. I learned how to quickl draw in Photoshop and export it into unreal which is very useful for quick prototypes and making systems more readable by adding simple visuals.

FlyWhiteShort.png
CobwebbedIcon.png

 

I have also been learning how to create 3D models, which helped in this game to create some more level of quality. It is very useful in prototyping for conveying an idea better.

FlyBlender.png
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